package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelVillager;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerCustomHead;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.util.ResourceLocation;

public class RenderVillager extends RenderLiving<EntityVillager> {
	private static final ResourceLocation villagerTextures = new ResourceLocation(
			"textures/entity/villager/villager.png");
	private static final ResourceLocation farmerVillagerTextures = new ResourceLocation(
			"textures/entity/villager/farmer.png");
	private static final ResourceLocation librarianVillagerTextures = new ResourceLocation(
			"textures/entity/villager/librarian.png");
	private static final ResourceLocation priestVillagerTextures = new ResourceLocation(
			"textures/entity/villager/priest.png");
	private static final ResourceLocation smithVillagerTextures = new ResourceLocation(
			"textures/entity/villager/smith.png");
	private static final ResourceLocation butcherVillagerTextures = new ResourceLocation(
			"textures/entity/villager/butcher.png");

	public RenderVillager(RenderManager renderManagerIn) {
		super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
		this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
	}

	public ModelVillager getMainModel() {
		return (ModelVillager) super.getMainModel();
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityVillager entity) {
		switch (entity.getProfession()) {
		case 0:
			return farmerVillagerTextures;

		case 1:
			return librarianVillagerTextures;

		case 2:
			return priestVillagerTextures;

		case 3:
			return smithVillagerTextures;

		case 4:
			return butcherVillagerTextures;

		default:
			return villagerTextures;
		}
	}

	/**
	 * Allows the render to do any OpenGL state modifications necessary before the
	 * model is rendered. Args: entityLiving, partialTickTime
	 */
	protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime) {
		float f = 0.9375F;

		if (entitylivingbaseIn.getGrowingAge() < 0) {
			f = (float) ((double) f * 0.5D);
			this.shadowSize = 0.25F;
		} else {
			this.shadowSize = 0.5F;
		}

		GlStateManager.scale(f, f, f);
	}
}
